Meta description:

When performing an action that deals fire damage, the character may spend 4 SP to apply a Biological Resistance effect to the affected target. If applied, the target gains Biological Resistance 1 for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the resistance value does not stack.

  • Name:

    mScorchI

  • Displayed name:

    Scorch I

  • Description:

    When performing an action that deals fire damage, the character may spend 4 SP to apply a Biological Resistance effect to the affected target. If applied, the target gains Biological Resistance 1 for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the resistance value does not stack.

  • Cost:

    expCost(300,150)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      fireDamage

    • Description:

    • Variables:

      vScorchDuration.add(8) vScorchCost.add(4) vScorchResistance.add(1)

    • Script:

    • Action effects:

      • Use case:

        3*vApplyScorch

      • Name:

        Scorch

      • Description:

        Spend vScorchCost SP to grant Biological Resistance vScorchResistance for vScorchDuration seconds.

      • Script:

        mScorch.create.effects(Scorch) mScorch.description.set(The creature gains Biological Resistance vScorchResistance.) mScorch.script.set( sBiologicalResistance.create.temporary(Biological resistance) sBiologicalResistance.normal.add(vScorchResistance,natural,Scorch) ) mScorch.duration.set(vScorchDuration) mScorch.activate()

      • Variables:

        vApplyScorch.choice(Scorch,[Not apply,Apply],[0,1])

  • Upgrades: