Meta description:
When performing an action that deals fire damage, the character may spend 4 SP to apply a Biological Resistance effect to the affected target. If applied, the target gains Biological Resistance 1 for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the resistance value does not stack.
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Name:
mScorchI
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Displayed name:
Scorch I
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Description:
When performing an action that deals fire damage, the character may spend 4 SP to apply a Biological Resistance effect to the affected target. If applied, the target gains Biological Resistance 1 for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the resistance value does not stack.
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Cost:
expCost(300,150)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
fireDamage
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Description:
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Variables:
vScorchDuration.add(8) vScorchCost.add(4) vScorchResistance.add(1)
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Script:
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Action effects:
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Use case:
3*vApplyScorch
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Name:
Scorch
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Description:
Spend vScorchCost SP to grant Biological Resistance vScorchResistance for vScorchDuration seconds.
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Script:
mScorch.create.effects(Scorch) mScorch.description.set(The creature gains Biological Resistance vScorchResistance.) mScorch.script.set( sBiologicalResistance.create.temporary(Biological resistance) sBiologicalResistance.normal.add(vScorchResistance,natural,Scorch) ) mScorch.duration.set(vScorchDuration) mScorch.activate()
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Variables:
vApplyScorch.choice(Scorch,[Not apply,Apply],[0,1])
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Upgrades: